Galactic Custodians – You can acquire one through the Galactic Community, offering you ways to combat the endgame Crisis, and choose the Galaxy’s fate afterwards.
Become the Crisis – A new mechanic lets your civilization become the endgame Crisis itself, unlocking powerful bonuses as you grow, and letting you ultimately destroy the whole galaxy if you aren’t stopped on time!.More specifically, the endgame gets more attention, with new Crisis mechanics, that even put you under the driver’s seat! Stellaris already offers a strong endgame in a genre that’s desperate for it, and Nemesis will definitely make your experience better – if you do own most of the other expansions! I’ve never felt this type of mechanic made for an interesting expansion, but hopefully there are a few more things included in Nemesis, making it a worthwhile DLC all over. Most 4X games introduce a Spying mechanic through one of their earliest DLCs, but Stellaris decided to come late to the party. Let’s break down all Stellaris expansions from the newest one to the oldest one, and identify the core additions each one makes to the game. Truth is, all Paradox games are too “niche”, therefore those who enjoy them the most will probably need to get hold of every single expansion in order to get the most complete experience the game can offer. With each main expansion, they are adding new features, mechanics & systems to Stellaris, offering more variation & depth to your campaign in meaningful ways. Paradox Interactive is following a similar DLC strategy with all of their grand strategy titles, Stellaris being no exception. 3.4 Plantoids Species Pack (August 2016).3.3 Humanoids Species Pack (December 2017).3.2 Lithoids Species Pack (October 2019).3.1 Necroids Species Pack (October 2020).2.4 Leviathans Story Pack (October 2016).2.3 Synthetic Dawn Story Pack (September 2017).2.2 Distant Stars Story Pack (May 2018).2.1 Ancient Relics Story Pack (June 2019).